![]() Verb Expansion Framework: 0Harmony(1.2.0.1), VerbExpansionFramework(1.0.0.0) ![]() DE Surgeries for RBSE only: (no assemblies)Ī Dog Said. ![]() RBSE Hardcore Edition: ScarRemoving(1.0.0.0) ![]() Android tiers: 0Harmony(1.2.0.1), AndroidsAtlasTiers(1.0.0.0)Ĭybernetic Organism and Neural Network: 0Harmony(1.0.9.1), ExtraStatParts(1.0.0.0), SmokepopCompFramework(1.0.0.0), TK_Neuromod_Booster(1.0.0.0), VariableHealthFramework(1.0.0.0)Įvolved Organs: 0Harmony(1.2.0.1), EvolvedOrgans(1.0.0.0)Įxtended Human Body Simulation: (no assemblies) It's a good idea to keep your wraps in an indoor area and to keep those wearing the wraps away from combat.Log uploaded on Saturday, October 05, 2019, 3:30:44 PM This requires you to manage resources and colonist needs more tactically. The asceptized version of these clothes require 1 additional industrial medicine and can only be crafted at a tailoring bench.įor the sake of balance, the wraps only have 2 hitpoints. You can craft all of these items with cloth at the crafting spot or tailoring bench. Head wrap: +5% Tend Quality, -10% Shooting Accuracy, No Insulation from heat or coldīody wrap: +10% Tend Quality, No Insulation from heat or coldĪsceptized head wrap: +5% Tend Quality, +3% Immunity Speed, -10% Shooting Accuracy, No Insulation from heat or coldĪsceptized body wrap: +10% Tend Quality, +7% Immunity Speed, No Insulation from heat or cold (Before anyone asks, yes I used Vanilla Armor Expanded's balaclava as a base for the head wrap.) The head wrap was inspired by the one worn by MGSV's Ishmael. The body wrap was modeled after the sarashi: a samurai-style attire worn around the chest to resist attacks. So, I modded in some apparel famously known for covering up injuries. I felt like the Rimworld modding scene needed more thematic clothes for patients as opposed to doctors. ![]() I highly recommend using this mod with Dress Patients Adds two pieces of bandage wrap apparel to the game which slightly increases the tend quality of the wearer. ![]()
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